
I've searched the internet but cant find anyone with the same or similar problems. I'm starting to think its a bad ROM file. As i mentioned above, i have the same issues with theexe emulators with libretro/RetroArch on Windows with the same ROM. It also happend to me when just running the emulator, standing still with my character in a village and just waiting, after a minute or 5 it crashed.
#Golden sun rom pokemon how to#
How to replicate the problem: Start Golden Sun, play for a bit, it crashes at seeming random moments, both in and out of battle (but most of the times in battle). #include "/opt/retropie/configs/all/retroarch.cfg" Input_remapping_directory = "/opt/retropie/configs/gba/" # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line Emulator: lr-mGBA, lr-gpsp, lr-vba-next. File: \RETROPIE\roms\gba\Golden Sun.gba. Controller used: 8Bitdo SFC30 (via Retro Reciever USB, not BT, so its being detected as XInput / xbox 360 controller). USB Devices connected: 8Bitdo Retro Receiver for SNES. Built From: Pre made SD Image on RetroPie website. The problem appears with all of the pre-installed GBA emulators. I can still use the control for saving/loading state but of course when loading a state that has been saved while its bugged, it loads bugged.
With crashes I mean the screen freezes and the audio hangs/repeats current buffer. The emulator crashes after a few minutes of play. I've been playing Golden Sun for the GBA emulator but I'm having some issues with it (incidently, im having the same issues using any of the GBA emulators with RetroArch on Windows). Hey Guys, first of all, loving RetroPie, its awesome! Thanks for all the hard work you put in it.