

This isn't the first time I've had inconsistent results when exporting a series of stems either. I was really careful to get it right given how easy it is to fall flat on your face with Sonar's export dialog. I am absolutely 100% positive that I used exactly the same settings each time and didn't change anything. And one of the tracks had just exported complete silence. And then I imported them into Mixbus, and to my frustration found that two of the remaining tracks had exported stems which started right at the start of their audio, without the empty space at the front enabling me to position them correctly in Mixbus. I felt confident I was exporting my stems correctly, as I should. So I continued with the rest of the tracks - same settings and same range each time, making doubly sure it started at measure 1. Then I did the same with the other percussion, making sure I was using exactly the same settings and exactly the same range on the timeline. The resulting track was perfect - I dragged it back into Sonar to check that it lined up with my original track, and it did. I selected the whole length of the track in the timeline starting at measure 1, selected the kick track, went to the export dialog, made sure "tracks" was selected, made sure everything was checked so that my FX on the track would be exported too, and then hit export. The kick in this project starts at measure 5.
#MIXBUS 32C MY MUTE NOT WORKING FULL#
The idea was to have each stem start at measure 1 and comprise the full length of the track so that I can import them into Mixbus and all the audio will be lined up exactly how it was in Sonar. I just exported stems from a 10 track project, with a view to exporting them into Mixbus. Once again I find myself completely frustrated and baffled exporting stems from Sonar. maybe even per-track.My experience with exporting stems from Sonar (grr) "MIDI Note Chase" will probably be a feature that is defaulted OFF and you'll have to enable it explicitly. So, because they are so necessary for layered midi regions, both of these features (controller chase and midi chase) are on our roadmap. Although we have already improved things greatly in v8 by treating 'snap' more sensibly. This is kinda what Jostein was talking about. Our tentative plan to solve that issue is to have each region store some implicit pgm- and cc- values at its start and this way, even if you move the region to a different track or bounce it to a clip in the Cue grid, it'll still sound right. Because if you trim the start of a region, or split a region, you can 'trim off' the prior controller or patch-change messages.

This is a case where our layered-editing model makes things complicated. Similarly, I think it is very important that we implement "MIDI Controller Chase" (where we look for any prior controller values and apply them, when you start playback later in the track) Or, I suppose, organ-like sounds where there is no distinct attack or release.īUT: when you introduce our (awesome but unusual) concept of layered MIDI region editing, it is possible to trim a region so the note-on is slightly before the region start and in this case, note-chase might help to hide that mistake. "MIDI Note Chase" will be a useful option in the very specific case of "long, slow string pad" type sounds. Most sounds (consider the most basic piano sound) will have a recognizable 'attack' at the start of the sound, and just starting playback in the middle of a note will sound weird. I sometimes question the real-world usefulness of "MIDI Note Chase". Then I will use Mixbus32C for all my MIDI work unless it's more bugs or workarounds that kill my flow. Well, well, let's hope that it will be fixed as soon as possible. So I'm a little surprised that this is even an option in Bitwig. I did not know that this solution had a name (note chase), because I have assumed that the wanted default behavior in any DAW, sequencer, or drum machine has been to trigger the notes that's where the playhead or wanted starting point is when one hit start. However, these workarounds are killing any creative flow if one is in such a mood and also makes problems when regions are copied around parts of a track. It has possibly also been the biggest issue that makes people use other solutions for MIDI.Ī well-known workaround is to make the region start a tiny bit before the first note or nudge the note(s) a tiny bit ahead of the region start (or where you want to start from). This might be the single most reported MIDI issue/bug/complaint for Mixbus, Mixbus32C, and Ardour and it has been like this for years. (10-12-2022, 04:30 AM)krans Wrote: When playing back MIDI notes, we now have to start playback from before the beginning of the MIDI note, otherwise it won't be triggered.
